Raven
blah blah
White (10 cards)
-
Astark, Town Defender

Planeswalker
Target human gains first strike and protection from white until the end of turn. Sacrifice it at the end of the turn.
Destroy target artifact or enchantment.
Destroy all nonhuman creatures. They may not be regenerated.
1/70
-
Canticle of Light
Instant
Canticle of Light counts as a white card.
Add 
to your mana pool.
2/70
-
Comforting Unicorn

Creature — Unicorn
Vigilance
: The next time target other creature would be damaged this turn prevent it.
Whenever you prevent damage gain 1 life for each point prevented.
3/4
3/70
-
Defender Against the Gloom
Creature — Human Paladin
Protection from Black, Protection from Blue, First Strike


,
: Counter target blue or black spell targeting a creature or spell you control.
Broken hearted perhaps but never broken.
2/2
4/70
-
Last-minute Summons
Instant
Remove target enchantment from the game, it’s controller puts a 1/1 white Soldier creature token into play.
Draw a card.
5/70
-
Lonesome Knight
Creature — Human Knight
First Strike
Lonesome Knight doesn’t untap during your untap step.
: untap Lonesome Knight. Play this ability only during your upkeep step.
2/1
6/70
-
Sanctify
Enchantment
All Clerics gain +0/+2.
, Sacrifice a Cleric: All combat damage dealt this turn is
.
7/70
-
Sunshine Priestess
Creature — Elf Cleric
: target creature does not untap during their controller’s next untap step.
: prevent all damage dealt to this creature until the end of turn.
Happy and lucky they distract the most focused of soldiers with their warmth and company.
1/2
8/70
-
Vagabond Priest
Creature — Human Cleric
Clerics you control gain +0/+2 as long as Vagabond Priest is tapped.
: Prevent the next 1 damage that would be dealt to target player this turn.
Mendicants and poor, yet they rule much of the rural towns with but a few soft spoken words.
1/4
9/70
-
Valkyrie Defender



Creature — Angel
Flying, Vigilance
If Valkyrie Defender is put in a graveyard from play remove it from the game instead. The next time you lose life put it back into play under it’s owner’s control. You skip your next draw step.
Feirce and independent, they seek out heroes to defend and protect them at all costs.
5/4
10/70
Blue (10 cards)
-
Aros, Sylvec Mage

Legendary Creature — Merfolk Wizard
Flying,
Comes into play tapped. As long Aros, Sylvec Mage is tapped all other wizards gain flying and +1/+1.
,
: put a 0/1 Wizard token into play that has “Comes into Play tapped. X
,
, Sacrifice: Counter target spell with X converted mana cost.”
2/3
11/70
-
Music of the Waves

Enchantment
Suspend 4—pay 
.
Whenever you remove a time counter from this card you may phase target creature out.
When this leaves play suspend it with 4 time counters on it.


: Target creature phases out.
12/70
-
Porif, Prodical Sorceror
Planeswalker
Deal 1 damage to target creature or player.
Return target permanent to its owner’s hand.
Shuffle your hand and graveyard into your library, and draw 7 cards.
13/70
-
Raven of The Sea
Creature — Bird Raven
Flying
Creatures may not block unless their controller pays
for each creature declared as a blocker.
2/3
14/70
-
Seafaring Elven Pirate
Creature — Elf Pirate
Return a creature you control to its owner’s hand,
: deal 1 damage to target creature or player.
2/3
15/70
-
Slipknot Mermaid
Creature — Merfolk Assasin
:gains Islandwalk until the end of turn.
: destroy target creature with islandwalk.
2/2
16/70
-
Spiritual Robbery

Enchantment — Aura
You gain control of target creature. This creature gains “
, sacrifice: draw a card.”
When this card is placed in a graveyard you may choose to shuffle it into your library instead.
17/70
-
Sylvec Researcher

Creature — Merfolk Wizard
Phasing
When this comes into play all blue creatures gain Islandwalk and you draw a card.
1/3
18/70
-
Wave of Denial
Instant
Counter target spell. Each player puts a 1/1 blue Merfolk creature token with islandwalk into play for each mana in the target spell’s converted mana cost.
Remove this card from the game.
19/70
-
Wavetreading Hunter

Creature — Merfolk Wizard


: Target creature phases out.
3/2
20/70
Black (10 cards)
-
Blackwatch Denial
Sorcery
Destroy upto 3 target nonblack creatures. Discard a card for each creature destroyed this way.
“The Blackwatch were everafter reknown for their treachery at the final hour. Their famed denial still rings loudly in the empty streets of Ilh-Sylvec.” — Lore
21/70
-
Broken Promises
Instant
Destroy all tokens. They may not be regenerated. Remove all counters from all cards in play.
“I never claimed you’d live forever...” — Silix, Dark Howler to a victim.
22/70
-
Earth Delver

Creature — Zombie
, Sacrifice Earth Delver: Put target creature in your graveyard into play with a +1/-1 Surge counter on it.
If Earth Delver is placed in your graveyard from your hand you may sacrifice a creature and put it into play with a +1/-1 Surge counter on it.
2/2
23/70
-
Grave Mistakes
Sorcery
Kicker 

Return all creatures in all graveyards to play. If you paid the kicker return all creatures in your graveyard to play instead.
24/70
-
Infectious Madness
Sorcery
Target player chooses and discards 2 cards. If a creature is discarded this way you gain 2.
25/70
-
Master Assassin

Creature — Human Assassin
Shadow
: Destroy target untapped creature, you lose life equal to that creature’s toughness.
“Stealthly beyond imagination, they carry death like a promise on their whispering breath.”
26/70
-
Midnight Howler


Creature — Demon Beast
Shroud (This permanent can’t be the target of spells or abilities.)
“Part mist, part demon, part werewolf, these abominations rule the empty streets of long dead cities now.” -Tales of Ilh Sylvec
5/6
27/70
-
Revenant Knight

Creature — Vampire Knight
Protection from Green, First strike
When Revenant Knight leaves play remove it from the game and you lose life equal to its power.
4/4
28/70
-
Silix, Dark Howler
Planeswalker
Sacrifice a creature, all your creatures gain +2/+0 until the end of the turn.
Return target creature in any graveyard to play under your control. Remove it from the game at the end of the turn.
Deal
damage to target creature or player and you gain 10 life.
29/70
-
Vampiric Merfolk
Creature — Vampire Merfolk
Islandwalk, Lifelink
“Tragically some merfolk succomb to the temptations of everlasting immortality and corruption turning traitor to their kinfolk. This has led to many unexpected deaths.” — Solath, Sylvec Mage
2/1
30/70
Red (13 cards)
-
Charnel Caretaker

Planeswalker
Destroy target nonbasic land.
Destroy target nonred creature. It can not be regenerated.
Destroy all non basic lands and all nonred creatures. They may not be regenerated.
31/70
-
Demonic Goblin Wizard

Creature — Demon Goblin Wizard
All goblins gain “Sacrifice: add 
to your pool.”
: Return target goblin from your graveyard to your hand.
“The horrible rites of the twisted goblin wizards ensured their power but at the expense of their own tribe...typical goblinoid solution.” — Aros, Sylvec Mage
3/2
32/70
-
Fast Burn

Instant
Deal 3 damage to target creature. If that creature is placed in a graveyard this turn, remove it from play and you may deal 3 damage to another target creature.
“I’m fairly certain I didn’t see that coming...” — Falsar, Elven Seer.
33/70
-
Fireraven

Creature — Bird Raven
Flying
Sacrifice: Destroy target nonred creature. It can not be regenerated.
“Symbols of madmen, the birds are mad themselves...One minute merely ravens, the next burst into an inferno of flame and horror.” — Described by a frightened bard.
2/2
34/70
-
Fireraven Breeder
Creature — Human Wizard
Sacrifice a creature you control: put a 1/1 Raven creature token into play.
“The lost look in their eyes should be hint enough to stay far away from these madmen...they love the birds though.” — Keleg, dwarven shaman.
3/3
35/70
-
Goblin Treeclimber
Creature — Goblin
Reach
When Goblin Treeclimber comes into play, sacrifice it unless you control a forest.
3/1
36/70
-
Mivrast, Goblin Flunky

Legendary Creature — Goblin
You may discard this card to add 

to your pool.
If Mivrast, Goblin Flunky is in your graveyard you may sacrifice a mountain to return Mivrast, Goblin Flunky to your hand. Play this ability only during your upkeep step and only once per turn.
1/1
37/70
-
Planar Ban

World Enchantment
Spells may not be played from outside of the game. Decks may not be searched. If the game ends because a player can not draw a card from their deck the game is a draw.
38/70
-
Redhanded
Enchantment — Aura
You gain control of target artifact.
“So THAT’s what they mean by ‘redhanded’...” — Keleg, Dwarven Shaman.
39/70
-
Scarlet Chevelier
Creature — Human Knight
First Strike, Protection from Blue


:Scarlet Chevelier gains +2/+0 until the end of turn.
“A storm of furious red//thunderous havok to make//out of chaos they spread//their thirst for blood to slake.” - the Song of Dread
1/3
40/70
-
Skolos, Fireraven Seer
Legendary Creature — Wizard
When this creature is played, it deals 3 damage to all creatures in play. When it comes into play all creatures in play gain haste until the end of turn.
“These madmen, the ‘fireraven’ breeders live with the flaming birds somehow but they hardly control them, unless their whims happen to coincide.” — Morian, Raven Druid
2/2
41/70
-
Slow Burn
Sorcery
Place a burn counter on target creature. Each time it takes damage target creature deals that damage to it’s controller for each burn counter on it.
“It isnt pretty, and it sure isn’t fast but in the long run it is usually lethal all the same.” — Blakil, Fireraven Fanatic.
42/70
-
Wren of Destruction
Creature — Bird Wren
Flying,
Whenever an artifact comes into play, if Wren of Destruction is untapped, destroy target artifact.
Whenever an artifact leaves play Wren of Destruction deals 1 damage to target player or creature.
2/4
43/70
Green (10 cards)
-
Carrion Tree

Creature — Treefolk
Convoke, Trample
, Sacrifice: Return target card in your graveyard to your hand.

, sacrifice a Treefolk: put a 1/2 black Crow token in play with “flying.”
“The crows that flock above it are not merely for show...they too function as part of the whole.” — advice to an unwary traveler.
10/6
44/70
-
Elven Batriders
Creature — Elf Soldier
Flying,
: add
to your mana pool.
2/1
45/70
-
Elven Rockthrowers
Creature — Elf Soldier
Reach
“These soldiers hurl stones better than most halflings, able to hit goblins out of trees at fifty paces” — Lore
2/3
46/70
-
Knight Ranger

Creature — Human Knight
Forestwalk, Wither, Protection from Black
“The ranger-knight, he be strange...naught compares with his sylven stealth, nor does he fear the night for his health.” -old doggerel by a wandering bard.
2/3
47/70
-
Practice Makes Perfect
Enchantment
At the beginning of your upkeep place a +1/+2 counter on target creature you control. This creature gains “Must attack this turn if able.” until the end of turn. If the creature did not attack this turn, at the end of the turn sacrifice it.
48/70
-
Raging Antelope
Creature — Antelope
Trample
: regenerate


: gains Rampage: 2 until the end of turn.
“Yeah those Bull Antelope can sure run you down mighty fast during mating season...nothing like becoming a trophy of the animal you’re hunting.”— Morian, Raven Druid.
4/2
49/70
-
Root of the Forest


Planeswalker
Target forest is a 2/2 creature in addition to being a land until the end of turn.
Target creature is a forest in addition to being a creature and has “
:add
to your pool”.
All Forests gain basic landwalk and +2/+2 until the end of turn.
50/70
-
Spike Lord

Creature — Spike
Comes into play with 6 +1/+1 spike counters on it.

: Move a +1/+1 counter from Spike Lord to target creature.

, Remove X Spikes from Spike Lord: Target creature gains +2/+2 for each spike removed this way and trample until the end of turn.
Whenever a creature with spike counters on it leaves play, put that many +1/+1 spike counters on Spike Lord.
0/3
51/70
-
Spike Thief
Creature — Spike
Comes into play with 1 +1/+1 counter on it.

: Remove a counter from target creature, and place a +1/+1 counter on spike Thief.
,Sacrifice Spike Thief: for each +1/+1 counter on Spike Thief deal upto
damage to any target creature.
“Spike? What’s that? <ak! ouch!>” -some elf.
0/1
52/70
-
Theros, Elflord
Legendary Creature — Elf Lord
All Elves have forestwalk
, Sacrifice an Elf: All Elves gain +1/+1 until the end of turn.
2/2
53/70
Multicolor (9 cards)
-
Blackwatch Captain

Creature — Human Mercenary
When Blackwatch Captain comes into play destroy target creature.
When Blackwatch Captain leaves play destroy target land.
“Cowards all! But the captain was the worst of the bunch. He stole from the poor and then left them to die.” — Tales of Ilh Sylvec
1/2
54/70
-
Dreams of the Raven

Legendary Enchantment
Comes into play with
dream counters on it where
is the number of cards placed in all graveyards this turn.
, Remove a counter from Dreams of the Raven and draw a card, then target player draws and discards a card.


, Discard a card: Target Player draws a card.
“The dreams of the raven often provide omens both good and bad.” -- Arnok, Raven Shaman.
55/70
-
Furious Peace
Instant
Target creature can’t attack or block this turn, place a +1/+1 counter on it at the end of turn.
“Frustrating isn’t it? All that Fury and nowhere to go.” - Sylvec Mage.
56/70
-
Hybrid Tree Soldiers
Creature — Treefolk Human Soldier
First Strike,
: Remove Forestwalk from target creature until the end of turn.
: Remove Plainswalk from target creature until the end of turn.
Protectors and treefriends, these humans are both more and less than they once were.
3/2
57/70
-
Keleg, Dwarven Shaman

Legendary Creature — Dwarf Shaman
: Target player discards a card at random from their hand, and you gain 3 life.

,
: target creature gains -1/-1 until then end of turn.
“He turned away from kith and clan to seek his own destruction. Unfortunately his failure meant our own demise.” — Morian, Raven Druid
3/5
58/70
-
Maddened Vampire

Creature — Vampire Lord
Flying,Trample
,sacrifice a creature: Maddened Vampire gains +1/+0 until the end of turn.
,sacrifice Maddened Vampire: Target creature gains Power and Toughness equal to Maddened Vampire’s Power and Toughness until the end of turn.
4/1
59/70
-
Midnight Accounting
Instant
Counter target creature spell. If you control few creatures than the caster of target spell you may draw a card.
“Born of necessity, the accountant dreams of prosperity.” — ‘Broken’ Baldic, Raven Poet.
60/70
-
Raven Priest
Creature — Human Cleric
, 
, sacrifice a raven: until end of turn all your creatures have shroud and flying.
: return a raven from your graveyard to your hand.
1/3
61/70
-
Vengeful Treespirit


Creature — Treefolk
Trample, Reach, Lifelink, Protection from Red.
“The fire trees spawned treefolk to defend them against the raging chaos brought on by the crazed Fireraven mages.” — Lore
6/4
62/70
Hybrids (3 cards)
-
Dwarven Shaman
Creature — Dwarf Shaman
:another target creature gains protection from it’s own type and color until the end of turn.

,
: Put a hero creature card from your hand into play. Play this only as a sorcery.
Heroes have haste.
“Without the shamans we could not defend our realm so well.” - An Intrepid Hero.
1/2
63/70
-
Soul Scourge
Instant
Deal
damage to upto
target creatures. You lose
life and draw
cards.
64/70
-
Burning Tree Hellkite


Creature — Dragon
Flying

: Burning Tree Hellkite gains +1/+2 until the end of turn.
: regenerate target Dragon.
“They live among the fire trees and are rarely seen. Thank the powers!” - Alden Oakseer.
4/3
65/70
Colorless (4 cards)
-
Autumnal Sphere
Artifact
All lands come into play tapped.
: Untap target tapped land. Play this ability once per turn.
: Tap target untapped land. Play this ability once per turn.
66/70
-
Flowers of Paradise
Artifact
Suspend 3—
, discard a card from your hand.
, Sacrifice a land: search your library for up to 2 lands and put them into play.
, Sacrifce a land: draw a card.
: Add 1 mana of any color to your mana pool.
, Sacrfice Flowers of Paradise: add 3 mana of any color to your pool.
67/70
-
Lightning Rod
Artifact
Comes into play with
lightning counters.
, remove a lightning counter: redirect target spell with a single target to a new legal target.
, pay 3 life: add a lightning counter to lighting rod.
“They say they are merely mad not stupid...sometimes I wonder.” - Merin, Half Orc Commander.
68/70
-
Vernal Orb
Artifact
When Vernal Orb leaves play tap all lands.
All players skip their untap step.
At the beginning of each player’s upkeep that player may untap upto X lands he or she controls, where X is the greatest number of untapped lands controlled by a single opponent. They gain +1 life for each land untapped this way.
“Sometimes Spring offers up strange delights” - Mysran, Raven Druid
69/70
Non-basic lands (1 card)
-
Bird's Nest
Land
If you control no forests, Bird’s Nest comes into play tapped.
: add
mana of any color to your mana pool.




: put a 0/1 green Bird creature token into play that has flying and “
: add 1 mana of any color to your mana pool.”
“Where the Birds of Paradise nest might not be Paradise but it sure comes close.”
70/70